Skip to content
TURBOGAMES

Checkers

Checkers gameplay
Loading Checkers…
No ratings
Your best 0Setting up your player…

Shortcuts: Ctrl+P pause · Ctrl+M sound · Enter play again

Top players this week

Loading…

Resets every Monday (UTC).

About Checkers

Checkers is the classic draughts game on an eight-by-eight board. You play red from the bottom, moving pieces diagonally forward and jumping over enemy pieces to capture them. Reach the far edge and a piece becomes a king, which can move and capture in both directions. Captures are compulsory, which makes every move a small tactical puzzle.

It suits beginners learning the rules and experienced players who want a quick match. You pick from three computer difficulty levels or share one screen with a friend. A game usually lasts five to fifteen minutes. A good result is a win with many of your pieces still on the board, since that scores higher than a narrow victory.

How to play Checkers

  1. Choose Easy, Medium or Hard against the computer, or pick 2 players (local) to share the device.
  2. Select a piece with a pulsing gold ring around it. Only pieces that can legally move are marked.
  3. Move one square diagonally forward onto an empty dark square, or jump over an enemy piece to capture it.
  4. Take every capture the game forces on you, and continue a chain of jumps with the same piece when it is available.
  5. Win by capturing every enemy piece or leaving the opponent with no legal move.

Controls

Keyboard and mouseClick one of your pieces, then click a highlighted green dot to move there. For a multi-jump, click each landing square in turn until the capture sequence finishes.
Phone and tabletTap a piece, then tap the green dot where you want it to go. Tap each landing square in order when you have a chain of jumps.

Scoring

A win against the computer gives 1000 points plus 50 for each piece you still have, plus a speed bonus that shrinks the longer the game runs. A loss or a draw still gives a small consolation score. Two-player games do not record a score, so a strong result is a quick win with many pieces left.

Tips and strategy

  • Keep your back row home for as long as you can. Those pieces stop the opponent from crowning a king, and kings are the most powerful pieces on the board.
  • Since captures are forced, you can offer a piece on purpose to drag an enemy forward, then jump two of theirs on the next turn.
  • Move pieces in pairs or small groups. A piece with a friend diagonally behind it cannot be jumped, because the landing square is occupied.
  • Watch the edges. A piece on the side column can never be jumped sideways, so it is safe but also less active.
  • On Hard the computer looks several moves ahead, so slow down and check what every reply of theirs could capture before you push forward.

Checkers FAQ

▸Why can't I make the move I want?

Captures are mandatory. If any jump is available, you must take one, and only the pieces that can jump will be selectable.

▸When does a game end in a draw?

If forty moves in a row pass without a capture or a regular piece being advanced, the game is called a draw.

▸How do kings work?

A piece that reaches the far row is crowned, shown with a gold star. A king moves and captures one square at a time but can go diagonally forward or backward.

▸Who goes first?

Red always starts. In two-player mode the players take turns on the same screen, and a label at the bottom tells you whose turn it is.

More Board & Cards games

See all