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Hexa Merge

Hexa Merge gameplay
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About Hexa Merge

Hexa Merge takes the slide-and-combine idea of number puzzles and puts it on a small hexagon-shaped board with nineteen cells. Every move slides all tiles as far as possible in one of six directions, and two tiles with the same number that meet become one tile with double the value. After each move a new 2 or 4 appears.

It suits puzzle fans who like planning a few moves ahead, and a round takes two to five minutes. Six directions give you more options than the square version but also more ways to scatter tiles. A good run builds one big tile in a corner and keeps free cells open until the board finally locks up.

How to play Hexa Merge

  1. Start with two tiles and slide them by swiping or pressing a direction key.
  2. Move tiles in a direction so that equal numbers touch and merge.
  3. Watch for the new tile that appears after every move that actually changes the board.
  4. Keep your biggest tile in a safe place and avoid scattering small numbers.
  5. The game ends when every cell is full and no neighbors match.

Controls

Keyboard and mouseUse the keys E, D, X, Z, A and Q for the six directions: up-right, right, down-right, down-left, left and up-left. The arrow keys work for left and right, and the on-screen buttons can be clicked.
Phone and tabletSwipe on the board in any direction, including diagonals, to slide the tiles. The two columns of arrow buttons below the board also work.

Scoring

Every merge adds the value of the new tile to your score, so combining two 64s adds 128. Bigger tiles are worth much more than small ones, and chains of merges in one move add up quickly. Reaching a 2048 tile shows a message and the game keeps going, so there is no ceiling on the score.

Tips and strategy

  • Choose a corner or edge for your biggest tile and avoid moving away from it. Keeping the large number pinned makes the rest of the board easier to manage.
  • A move that changes nothing is ignored and spawns no tile, so you can test directions safely without worrying about wasting a turn.
  • Prefer moves that merge several pairs at once. Fewer tiles on the board means more empty cells and more breathing space for the next spawn.
  • Use diagonal moves to line up tiles that look stuck. Each cell touches six neighbors, so a diagonal slide can fix problems a left or right move cannot.
  • Keep similar numbers close together. A staircase of 2, 4, 8, 16 in a row lets a single slide cascade into one large tile.

Hexa Merge FAQ

▸Why did nothing happen when I swiped?

A swipe only counts if the gesture is long enough and moves or merges at least one tile. If every tile is already packed that way, no tile spawns.

▸Which key is which direction?

E goes up-right, D right, X down-right, Z down-left, A left and Q up-left. They sit roughly in the same positions as the directions on a hexagon.

▸Does the game end at 2048?

No. A message appears when you reach 2048, but you can keep playing until the board is full with no merges left.

▸Is my score saved?

Your score is submitted when the board locks and can count toward the weekly leaderboard and XP.

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