Turbo Grand Prix
Shortcuts: Ctrl+P pause · Ctrl+M sound · Enter play again
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Resets every Monday (UTC).
About Turbo Grand Prix
Turbo Grand Prix is a pseudo-3D racing game over three laps of a rolling circuit with hills, bends and trackside trees. You drive a white car against five computer-controlled rivals, and the race is won by position rather than by hitting checkpoints. The car accelerates on its own, so your job is steering, braking and choosing when to spend your nitro.
A race lasts two to five minutes. It suits players who like straightforward arcade racing with some tactics. A good result is a podium finish with a clean line, no wasted time on the grass and nitro saved for the straights where you can overtake.
How to play Turbo Grand Prix
- Wait for the READY prompt to turn into GO. The car then accelerates on its own.
- Steer to follow the road. Bends push the car outward, so lean into the curve.
- Overtake the rivals. Bumping into the back of one slows you right down.
- Use NITRO for a short speed surge. You start with three charges and gain one at the end of the first and second laps.
- Complete three laps. The race ends when you cross the line, and your finishing position out of six decides the score.
Controls
| Keyboard and mouse | Steer with the Left and Right arrows or A and D, brake with Down or S, and fire a nitro boost with Space or Shift. |
|---|---|
| Phone and tablet | Press and drag on the screen left or right of centre to steer. Use the BRAKE button to slow down and the NITRO button for a boost. |
Scoring
Your finishing place gives a base score: 1000 for first, 700 for second, 500 for third, 350 for fourth, 200 for fifth and 100 for sixth. On top of that you get 2 points for every second your total time is under 330 seconds. A fast first-place run therefore scores highest.
Tips and strategy
- Stay on the tarmac. Once you drift beyond the road edge, the car loses speed quickly and the rumble shakes the view, which costs far more time than a wider line.
- Spend nitro on long straights, not in the middle of bends, where the extra speed pushes you wide and into the grass.
- Ease off or tap brake before the sharpest bends. Slowing slightly keeps you on the road, and it is usually faster than correcting after a slide.
- Rivals shift lanes to block you. Pick a gap early and commit instead of weaving, because contact with a car cuts your speed.
- Lap boosts arrive at the end of laps one and two, so you can use your starting nitro early without worrying about running dry.
Turbo Grand Prix FAQ
▸Are the other cars real players?
No. The five rivals are controlled by the computer. They vary in pace and will drift to block you, so you race against them alone.
▸How many nitro boosts can I have?
You start with three and gain one more when you finish each of the first two laps, up to a maximum of five. A boost lasts about two and a half seconds.
▸Do I need to accelerate?
No. The car speeds up automatically. You only brake, steer and decide when to use a boost.
▸Is there a lap or checkpoint penalty for leaving the road?
There is no penalty beyond lost speed. Driving off the tarmac slows you sharply, so staying on the road is the biggest factor in your time.